{"description": {"type": "/type/text", "value": "Young adult science fiction set in the present or near future.  The characters are \"gold farmers\" extracting virtual resources from online games and selling them to richer players.  Their exploitation leads them to unionize, which leads to violence and trickery.\r\nIn the virtual future, you must organize to survive\r\n\r\nAt any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual \u201cgold,\u201d\r\njewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world\u2019s poorest countries,\r\nwhere countless \u201cgold farmers,\u201d bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to\r\nFirst World gamers who are willing to spend real money to skip straight to higher-level gameplay.\r\n\r\nMala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of \u201cGeneral Robotwalla.\u201d In Shenzen,\r\nheart of China\u2019s industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong,\r\nlives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and\r\nmore, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections\r\nwith real-world organizers to build them into a movement that can challenge the status quo.\r\n\r\nThe ruthless forces arrayed against them are willing to use any means to protect their power\u2014including blackmail, extortion, infiltration, violence, and\r\neven murder. To survive, Big Sister\u2019s people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world\r\nat once\u2014a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all. \r\n\r\nImbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic\r\nand inspiring call-to-arms for a new generation"}, "title": "For the Win", "covers": [10847842, 6390287, 6304890, 8891264, 7406936, 9113410, 11324129], "subject_places": ["Mumbai", "Dharavi", "South Coral Sea", "Singapore", "Los Angeles", "Shenzhen"], "subjects": ["online gaming", "gold farming", "economics", "Fiction", "Science Fiction", "unions", "Internet games", "Teenagers", "Employee rights", "Juvenile fiction", "Children's fiction", "Games, fiction", "Computer games", "Computer games industry", "Protest movements", "Fiction, science fiction, general"], "subject_people": ["General Robotwalla", "Big Sister Nor"], "key": "/works/OL14908230W", "authors": [{"type": {"key": "/type/author_role"}, "author": {"key": "/authors/OL1394244A"}}], "subject_times": ["2010-2015"], "type": {"key": "/type/work"}, "genres": ["/tags/OL179T"], "latest_revision": 16, "revision": 16, "created": {"type": "/type/datetime", "value": "2010-03-12T05:52:36.719078"}, "last_modified": {"type": "/type/datetime", "value": "2026-09-01T02:08:54.842268"}}